![]() ![]() Trying to follow characters and determine details upside down isn’t easy, making it a better experience for everyone involved to be seeing the map from one direction. Again it would be possible to play the game at 4 but the experience wouldn’t be the same. ![]() ![]() The parental rating is therefore a nice touch that goes some of the way, though the game still doesn’t feel like the family friendly experience it looks like it should be.Īkin to the original, MicroMacro: Crime City – Full House claims to be a game for 1 – 4 players. However, the motives and the crimes committed might not be obvious to everyone, without the nudges from the case cards. The full map is always visible, so everything can be seen. By including an indication of how adult the theme of each case is, parents can decide what they are comfortable with letting their children see – at least sort of. MicroMacro: Crime City – Full House fixes one of the issues families may have had with the original. Regardless of their length though, each draws your attention to new wonderful details on the map that you had missed before. The longest case, named like the game “Full House”, is 15 cards long and may or may not take you all across the map. There’s no particular order though it makes sense to work through the lower difficulty rated cases first. This gets players used to the game before they jump into the rest. There’s an introductory case which is 5 cards long and gives little tips on how the game plays. The 16 cases vary in length and difficulty. There’s no points to score, simply getting to the end of the cases is the aim of the game. The team works through the cards and slowly pieces together what happened, who committed the crimes and maybe even why. One player can be a lead investigator and look when the team guesses, enabling the remaining players to guess again if they were incorrect – potentially giving a hint if the team really needs it. Regardless of if they are correct the team can then continue on. The reverse of the cards will show a coordinate that reveals the answer. When players think they have determined the answer to the question they flip the card over. This could be where they came from, where they ended or perhaps who was following them along the street. With potentially the victim of the crime found they will be tasked by the next card to discover, deduce or determine something. This points them to find someone or something on the map. Working as a team the players flip the top card of the selected case. This allows players to piece together where they started their day, where they went and perhaps what they did or what happened to them along the way.Ĭoming with 16 cases, marked with a difficulty and an “adult theming” parental rating, these work in the same way as the original. It’s not just a snapshot in time though, with it possible to see the characters depicted at various times throughout their day. Opening up the large 75 x 110 cm city map, players are greeted by an elaborate, detailed city. However, is this just more of the same, and is that a bad thing? Let’s find out!Ĭrime is back! Or perhaps it never left this part of the city. ![]() This section has a canal, dockyard and still plenty of crimes to be solved. Designed by Johannes Sich, featuring artwork from Daniel Goll and Tobias Jochinke, the game sees players once again working their way through cases, though in a new part of the crime city. MicroMacro: Crime City – Full House is the sequel to the map searching, mystery solving, smash hit from publishers Edition Spielwiese and Pegasus Spiele. ![]()
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